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IGN盛赞国产《湮灭之潮》:高速战斗很爽 还想再玩_我的网站

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The general assembly of the Lixun-1 upper stage Photo: Courtesy of CAS Space
    The general assembly of the Lixun-1 upper stage Photo: Courtesy of CAS Space
The Lixun-1 upper stage Photo: Courtesy of CAS Space
    The Lixun-1 upper stage Photo: Courtesy of CAS Space
Lixun-1 upper stage, a versatile "space tug" developed by China's commercial space firm CAS Space, is scheduled to make its maiden flight in the first quarter of 2027 after completing a series of key propulsion-system tests, the developer and its chief designer told the Global Times on Tuesday.
The "tug" is designed to ferry satellites from one orbit to another and support missions ranging from constellation deployment to lunar exploration. 
While the main stages of a rocket carry payloads from the ground into an initial orbit, an upper stage takes over once the craft is in space. By repeatedly restarting its engine and changing orbit, Lixun-1 can deliver satellites to higher or different orbits, distribute multiple spacecraft to separate destinations during a single launch, or send probes onto trajectories toward the moon and beyond, Global Times learned from the developer.
Yang Haoliang, chief designer of the Lixun-1 upper stage, compared the system to a shuttle service. "If the regular stages of a launch vehicle are like a long-distance bus," - they carry the upper stage and satellites from Earth to a near-Earth parking orbit - the upper stage then takes over as a "space tug," carrying its satellite "passengers" onward to their designated orbital "stops," Yang explained. 
That capability can have a direct impact on how efficiently satellites are launched and operated, Yang said. If a satellite has to climb from an initial orbit to its final destination using its own engine, the process can consume a considerable amount of onboard propellant and reduce the fuel available during its operational life. An upper stage can instead perform that orbital transfer, helping conserve satellite fuel and potentially extend its service life.
It can also make one rocket launch do more work. Instead of releasing a batch of satellites into roughly the same orbit, Lixun-1 can repeatedly ignite its engine and maneuver between deployments, sending different satellites to different altitudes and inclinations. Yang said this would help accelerate constellation deployment while improving the efficiency of individual launches.
The practical ambitions behind the system are backed by a major technical milestone reached this month. In August, Lixun-1 completed its PV-001 integrated propulsion-system coordination firing test, during which the entire system operated smoothly for 566 seconds.  
Yang told the Global Times that the current Lixun-1 upper stage has a thrust of 20 kilonewtons and can achieve a specific impulse of 315 seconds, which he described as reaching an internationally leading level. The August firing covered the planned profile for the maiden mission, an important step before the system proceeds to flight testing.
The test was more than a demonstration of the engine itself. As an important system-level verification during development, it examined the coordination and engineering reliability of the engine pressurization system, propellant delivery system, propellant management system and servo-control system under the fully integrated configuration.
Of a series of tests that accumulated 5,211 seconds of firing time, the latest one focused on three core technologies: a high-thrust, high-performance 20-kilonewton upper-stage engine capable of multiple starts; balanced propellant delivery from multiple parallel tanks; and a highly reliable integrated electrical system. Their successful verification means Lixun-1 has completed its system-level testing and is ready to move into the flight-test phase, according to the developer.
Lixun-1 has been designed as a modular and generally adaptable upper stage rather than a system tied to only one rocket. It is intended to work with CAS Space's Kinetica-2 and Kinetica-2 heavy-lift variants as well as other launch vehicles, Yang said.
When paired with the Kinetica-2 family, Lixun-1 could significantly expand the rocket's mission range. For communications missions, it could deliver satellites to geosynchronous transfer orbit or even directly to geosynchronous orbit, conserving satellite propellant while supporting the deployment of high-throughput satellites and future 6G communications spacecraft.
For multi-satellite missions, the combination could distribute spacecraft to different orbital altitudes and inclinations during a single launch, potentially serving both low-Earth-orbit constellations and medium- or high-orbit payloads. For deep-space missions, it could place probes onto Earth-moon transfer trajectories and support lunar exploration, Yang said.
The upper stage is designed to be able to conduct more than 20 engine ignitions, autonomously plan orbital-transfer routes and operate under the vacuum and extreme temperature conditions of space. After completing payload deployment, it can also carry out orbital disposal maneuvers to reduce space-debris risks.
Yang said the Lixun-1 and Kinetica-2 combination is designed to cover the vast majority of commercial satellite launch requirements while retaining the ability to participate in major national space projects. More broadly, the upper stage forms part of CAS Space's effort to build launch capabilities reaching medium and high Earth orbits and deep space, extending the reach of China's commercial space sector toward higher orbits and more distant destinations.
。    《湮灭之潮》是一款由成都蛇夫座-日蚀边缘工作室开发的一款骑士幻想动作冒险游戏,游戏取材自经典亚瑟王传说,未来将以单机买断制的形式登陆PC和主机平台。    上周末,游戏举办了首次线下试玩会,IGN也试玩到了本作,并于今日发布了游戏的试玩报告,同时评价游戏的战斗相当优秀,只不过在移动方面仍让需要进一步打磨。

二 | 本文简要摘译整理如下:IGN编辑Tristan Ogilvie承认,在游戏刚刚公布时,他曾担心游戏是否会过分追求华丽外表而缺乏实际内容,但在试玩了两个小时之后,他很高兴地发现,《湮灭之潮》的游玩过程与观看其令人眼花缭乱的画面一样令人兴奋。    主角格雯德琳的能力十分强大,可以应对任何阻挡她前进的敌人,除了相当标准的挥剑、闪避和招架操作之外,玩家还可在适当的时机按下按键召唤两名骑士前来助阵,他们会从虚空中现身并发动攻击,为连招增添强劲有力的收尾效果。

三 | 玩家还通过按住肩键来改变格雯德琳的攻击方式,将敌人上挑到空中并进行连续浮空攻击,也可以发动蓄力攻击来造成更高伤害。当敌人的失衡槽降低到一定程度后,还能触发毁灭性的处决技;而当你成功命中足够多次后,则可以释放华丽的终极技能,召唤漫天雷电,将沿途所有敌人彻底轰碎。    IGN评价道,整个操作过程的响应性都非常出色,而流畅丝滑的动作动画也让一套连招能够自然地衔接到下一套连招,整个战斗过程行云流水。    除此之外,你还可以根据自己的需求,有策略地选择要使用哪些骑士。格雯德琳在任何时候都可以从两组身披钢甲的骑士中进行选择,它们分别对应方向键的左键和右键,因此你可以在战斗过程中随时切换。随着你击败特定的次级Boss并解锁新的骑士,你的伙伴阵容也会不断扩大,可以通过自由组合不同的骑士搭配,打造出最符合个人战斗风格的配置。    IGN介绍表示,目前的试玩仅有5名骑士可供使用,但开发者告诉他,这只是这只是正式版骑士阵容中的一小部分。虽然这听起来增加了玩家的管理压力,但IGN表示,《湮灭之潮》最厉害的点就在于,它再让你指挥这群骑士的同时,又不会因为繁琐的微操而拖慢战斗节奏。游戏的战斗始终保持着高速节奏,并不会为了提供策略灵活性而牺牲战斗速度。    正确组合骑士并高效运用他们的辅助技能对于击败游戏中那些体型庞大、实力强劲的Boss至关重要,此次试玩主要由2个剧情Boss组成,分别是古埃及神话的死神阿努比斯和亚瑟王传说中亚瑟王的私生子莫德雷德。IGN表示,量产战斗在视觉表现上都极其华丽,同时也对玩家的应对方式不断地提出了挑战,而在第二场战斗更是极具电影感,让人感到了强烈的压迫感。    至于探索部分,格雯德琳这群身披铠甲的盟友可不只是战斗中的得力伙伴,他们各自独特的优势和能力同样可以用于探索周围的世界。有的角色可以发射绳索箭,利用滑索开辟新的道路,有的角色身形魁梧,可以直接击穿特定的墙壁或者抬起沉重的门来开启隐藏房间。    这意味着,格雯德琳每招募一名新的幽灵骑士,就可能获得探索《湮灭之潮》环境的新方式,并有可能形成类似银河恶魔城的游戏结构,让玩家不断获得重新探索此前区域的理由,从而解锁过去无法进入的秘密。而当玩家离开主线路径探索时,也会遇到额外的战斗挑战,部分区域还设计了环境谜题。    文章作者Tristan Ogilvie表示,总体而言,格雯德琳的操作系统在绝大多数情况下都非常灵敏且灵活,但他确实感觉移动存在一些细微的限制。

四 | 首先,格雯德琳的冲刺速度明显需要大幅提升,因为从行走切换到奔跑后,实际的速度变化并没有想象中那么明显。同样,她在空中的机动性似乎也需要进行一些调整,因为目前她受到重力的束缚有些过于明显。Tristan Ogilvie表示,他甚至不会把格雯德琳的能力称为二段跳,最多只能算是“一段半跳”,这也导致部分平台跳跃环节因此显得略微僵硬。    文末,他总结表示:“在短暂体验《湮灭之潮》的这段时间里,最大的遗憾其实是:我真心希望试玩时间能够再长一些,而这无疑是一个好兆头。”本文由游民星空制作发布,未经允许禁止转载。更多相关资讯请关注:湮灭之潮专区。

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Published on:10:43:42


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